![]() To deal in the Software without restriction, including without limitation Permission is hereby granted, free of charge, to any person obtaining aĬopy of this software and associated documentation files (the "Software"), Fix to prevent missing "_MainTex" and "_BumpMap" log spam.Ĭopyright © 2018-2020 Andrew Cummings (Cydonian Monk)Ĭopyright © 2013-2015 Davorin Učakar, Ryan Bray.Removed code which prevented DiRT from running alongside TextureReplacer and TextureReplacerReplaced.Back port and recompile for previous version of KSP v1.3.1.Added new references: UnityEngine.CoreModule, UnityEngine.ImageConversionModule.Recompile for KSP v1.8.0 and new version of Unity.Due to the way KSP and/or Unity uses textures, you must rotate the texture 180 degrees and flip horizontally before saving/exporting.(Ex: 1024x512) If in doubt, use the resolution of the texture you are replacing. Textures will work best if their size is a power of 2.I strongly suggest the use of DDS/DXT1 or DDS/DXT5 texture files with pre-generated MipMaps.wernerVonKerman_glasses (?) - Wernher von Kerman's spectacles.wernerVonKerman_head (?) - Wernher von Kerman's head.wernerVonKerman_body02 (?) - Wernher von Kerman's (second?) body.edHarris_head (?) - Gene Kerman's head.edHarris_body (?) - Gene Kerman's body.backpack_Diff (backpack_NM) - Parachute.EVALight (?) - Making History helmet light.EVAjetpackscondary (EVAjetpacksecondary_N) - Making History jetpack texture.This is used for both the helmet and body. me_suit_difuse_blue (kerbalMainNRM) - Making History suit texture.me_suit_difuse_orange (kerbalMainNRM) - Making History suit texture.A new 1.5.x EVA pack? The in-game model still uses the old texture name (EVAjetpack), just with a different mapping. jetpack (EVAjetpackNRM) - Not sure what this is.EVAjetpack (EVAjetpackNRM) - EVA jetpack texture.paleBlueSuite_diffuse (orangeSuite_normal) - The new 1.5 blue IVA suit.orangeSuite_diffuse (orangeSuite_normal) - The new 1.5 orange IVA suit.whiteSuite_diffuse (orangeSuite_normal) - The new 1.5 EVA suit texture.kerbalGirl_06_BaseColor (?) - Female kerbal head.These are listed as: "Texture name (Normal Map) - Short description." This file will be updated once per game launch. A file will be created in the main DiRT GameData folder named "GameData/DiRT/ExportedTextureList.txt" with a list of textures and their normal maps. Set the "exportTextureNames" entry in the config file to "True". Inside that node set a "TextureFolder" entry to the GameData folder where your textures are located. In the folder for your mod or your texture pack, create a "config.cfg" file (or any other name provided the file extension is. Replacement Texturesĭrop your Replacement Textures into the "GameData\DiRT\Textures" folder. Those are the C# files needed to recompile DiRT from scratch. You do not need the files in the Source folder to use the mod. You can find this by right clicking on the game's name in your library, selecting Properties, going to the Local Files tab, and selecting "BROWSE LOCAL FILES.". If you installed the game from Steam, This will be the "steamapps\common\Kerbal Space Program\GameData" folder in whatever location is used by Steam. If you downloaded KSP from the Squad Store or any other direct-download source, this will be the "KSP_win64\GameData" folder (for Windows), "KSP_osx\GameData" (for MacOS), or "KSP_linux\GameData" (for GNU/Linux) created when you installed the game. The released zip file includes the following folders and files:Ĭopy the "DiRT\GameData\DiRT" folder and all of its contents into to the "GameData" folder of your KSP install. For NavBall textures, please consider using "Navball Texture Changer". This plugin does not allow replacement of NavBall textures. If you need any of those features, please consider using "Texture Replacer" (which is back in active development). Specifically, this plugin does not perform Active Texture Management, does not compress textures, does not convert PNG files to RGB, does not generate MipMaps, and does not allow suits and heads to be mapped to specific kerbals. Exports a list of the game's textures to a text file.Replaces in-game textures and normal maps.The intent of this fork is to simplify the plugin, removing everything except texture replacement. DiRT is a fork of Shaw's TextureReplacer, and is used for substituting textures in Kerbal Space Program. ![]()
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